by Jeffrey Henning | Aug 16, 2023 | Consumer Surveys, Featured Brands, Games Industry Surveys, In the News, Worldwide Surveys
For Dell, Researchscape surveyed 5,763 videogame players, ages 14-87, from 11 countries (Australia, Brazil, Canada, China, France, Germany, India, Japan, New Zealand, UK and U.S.), in 6 six languages, in order to better understand gaming habits, attitudes and the...
by Logan Mine | Apr 26, 2023 | Consumer Surveys, Education Surveys, Games Industry Surveys, Healthcare Surveys, Human Resource Surveys, In the News, Training and Coaching Surveys
On behalf of Mightier, we conducted an online survey of 1,021 U.S. parents employed full-time with 6 to 14-year-old children from April 14 to 18, 2023. A digital program for emotional health in children, Mightier wanted to learn more about the impact that...
by Logan Mine | May 14, 2022 | Consumer Surveys, Games Industry Surveys, News
We conducted a survey of 1,074 U.S. adults from April 22 to 24, 2022 for Troy Press to get an understanding of their gaming habits. The study focused on all forms of gaming, not one particular facet, and we discovered the most frequently played medium is mobile games,...
by Jeffrey Henning | Apr 27, 2019 | consumer-research, Games Industry Surveys, In the News, MRX Surveys
Over one in five American adults (23%) with online access have played a tabletop role-playing game (TTRPG) such as Dungeons & Dragons (D&D), Pathfinder, or GURPs. While 45% of men under 45 years old have played, less than 10% of men over 55 have played; 39% of...
by Jeffrey Henning | Apr 19, 2019 | Consumer Surveys, consumer-research, Games Industry Surveys, In the News, MRX Surveys
Three out of four U.S. adults who are online (76%) play games on devices: 43% play on smartphones, 30% on laptops, 27% on consoles, 25% on desktops, and 22% on tablets. A quarter play 1-2 hours a week, another quarter play 3-5 hours a week, and a fifth play 6-9 hours...
by Jeffrey Henning | Feb 1, 2013 | Consumer Surveys, entertainment, Games Industry Surveys, In the News
According to a Researchscape survey of 1,000 consumers, 9.8% of respondents without a video game console said it was the device they didn’t own that they were most interested in purchasing. Unsurprisingly, the primary reason that people are interested in video game...