Quota Sampling Almost Twice as Popular as Weighting

  The GreenBook team included a new section on aspects of survey research projects in their GreenBook Research Industry Trends Report survey of 2,087 researchers around the world. Here are those findings, which provide a useful overview of the state of survey...

Gamifying Your Research

If gamification applies elements of games to non-game contexts, then research gamification applies elements of games to market research projects. Here are some case studies illustrating how applying even one or two elements of a game to a research project improves the...

Frequency of Usage of Quant and Qual Research Methods

I’m just about to start analyzing my section of the most recent GreenBook Research Industry Trends Report, but before I do I wanted to share again some of the findings from the last report. The GreenBook team conducted a global survey of 2,087 researchers. When...

Agile Analogy

Thinking about our presentations on agile market research recently reminded me of a story from my younger days. In that time, I worked in a single story office building on a residential street in suburban New Jersey. The primary client for the team where I was...

The Dynamics of the Tabletop Game Industry

In 1935, the film Mutiny on the Bounty, starring Clark Gable and Charles Laughton, won the U.S. box office movie of the year, and Parker Brothers introduced Monopoly. In some alternate universe, where people embrace movies the way they embrace board games in our...

Screener Bias in Panel and River Samples

Most online surveys start with screener questions, designed to target subsets of the population for specific research. Screeners can be used to qualify particular people, to enforce quotas, or to verify the accuracy of the list of survey participants. For instance,...